Getting Started
with VR
This faculty enablement module walks educators through the full VR implementation lifecycle — evidence, preparation, facilitation, and assessment — grounded in a 163-study literature review and built around a relatable faculty persona piloting VR anatomy instruction. The design centers on one research-backed principle: structured debrief, not the headset experience itself, drives the majority of VR's learning value.
Industry Sector
Prototype — Higher Education /
Faculty Development
Year
2026
Skills & Tools
Adobe Audition • Articulate Storyline • Research-informed design • Voiceover • WCAG 2.1 AA principles